


It’s such a smart idea, but also takes away the frustrations felt in BotW as you’re half-way up a cliff and poor Link’s legs buckle underneath him, sending you to your death. While swinging from the different trees, Tchia soul jumped into a parakeet and was able to fly up a mountain instead of climbing up its rockface. Some will help her get further across the map, while others will allow her to solve certain puzzles. Tchia can send her soul into various animals and objects across the island. What made this even more impressive was how Soul Jumping factored into it. The first to peak my attention was how Tchia could climb up palm trees and use them to slingshot her across the island, moving from tree to tree and making some serious distance. I didn’t see a ton from the story, but I didn’t care because of how many cool mechanics were shown off in the short time I spent watching the action unfold. It follows the story of a young girl named Tchia who has to fight off strange creatures and save her family on a beautiful island inspired by New Caledonia. However, as I continued to see how the world unfolded and new ideas present themselves, it was clear how smart it was, and how wrong I’d been.

It featured a colourful and cute world, similar mechanics like the stamina gauge that appears when climbing mountains, and other familiar features that made me almost roll my eyes and shrug it off as another game that won’t be a patch on Nintendo’s masterpiece. As I started to watch Phil Crifo, game director and studio co-founder at Awaceb demo Tchia, I assumed it was yet another action-adventure game heavily inspired by The Legend of Zelda: Breath of the Wild.
